"Second Guessing the Greatest Generals in History"

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How to Make War

Designer Notes

HMW is conceptually a descendent of Mech War 2 (SPI, 1979), designed by Mark Herman. But HMW is a complete redevelopment of the game system with new rules, scenarios, maps, counters, charts and tables. If you are experienced with Mech War 2 you will recognize some familiar concepts but HMW is a totally new game and you should read the rules accordingly.

HMW is a not-for-profit project that is built on the shoulders of volunteers. If you have a passion for the subject, there are many ways you can contribute.

Overview
Outline
Documents
Modules
Map Sets
Formation Sets
Scenario Replays
Notifications
Acknowledgements
Resources
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How to Design a Module
Design Notes

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