"Second Guessing the Greatest Generals in History"

Home | Outline | Construction | Contact | Join | Signin

1.0: Scenario 1

How to Make War > Introduction 3: Infantry >

A Soviet rifle company advances through an American infantry platoon.

Duration

StartOct 11, 1973 8:00:00 AM
EndOct 11, 1973 9:00:00 AM

Map

Introduction 3 1/1

Introduction Infantry includes a single one page map representing mixed terrain.

Environment

It is a clear day with unlimited visibility and a light wind.

Victory Conditions

Use standard victory conditions. The Soviet Player receives 100 VPs for occupying hex 0710 at the end of the Scenario.

First Player: Russia

IdTypeQualityFormationStrength
4I-1-1A

Motor Rifle Company

First LineLine100%

Deploy in hex 0401+1 (inclusive) in line formation. No more than two Units per hex. Treat as morale class B.

4I-1-1 Motor Rifle Battalion [Unit Counters (PDF)] [Formation Cards (PDF)]

Second Player: United States

IdTypeQualityFormationStrength
3I-1-3B1

Mechanized Infantry Platoon

First LineLine100%

Deploy in hex 0710+5 (inclusive) in line formation. Treat as morale class A.

3I-1-3 Mechanized Infantry Battalion [Unit Counters (PDF)] [Formation Cards (PDF)]

Special Rules

Deploy Leg Units only. No vehicles.

Overview
Replays
Design Notes

Copyright © Armchair Brigade